
Walter Riley
2D Game
For this assignment we had to complete a 2D game in the Unity software. This was a long and complex process but overall it was still enjoyable. Not only do you have to design the game itself but also you must design the artwork that is the character and its movements. We also were required to use our own creativity to expand on the game we are taught to build. This included adding more platforms to the game and designing the background and token designs of the game.
As you can see this project required a lot of artwork. The background, which is meant to be the inside of a shower mixed with the tokens, which are clumps of hair, combine to help bring the aesthetic alive. Because of the scale of the bottles and faucet we can see that Vesquatos is a very small creature. Also the clumps of hair used as tokens help to emphasize his wacky desire to munch on human hair.
The Background

Run Animation

Jump Animation

Idle Animation

Tokens


Winner!
